Author Archives: DNethery

Integrating 2D and 3D assets for Traditional Animation

Here are some shots from a recently completed (Fall 2015) AAU thesis film, “Old Man Aero”  by online student London Parker (MFA , Traditional Animation) .  London did his hand-drawn character animation in TVPaint Animation, with several shots combining vehicles animated in Maya and rendered with a “cel-shaded” look ,  then loaded into TVPaint so […]

AAU Online grad Justin Murphy develops animated feature film , “Dawgtown”

One of my former students, Justin Murphy, continues to develop his independent animated feature film , “Dawgtown”.   The film began life as Justin’s MFA thesis project at AAU.    The film is 100% Storyboarded and an animatic has been prepared for the entire film.  Test animation has been made for certain key sequences.  The film is […]

Does hand-drawn (2D) animation need “saving” ?

https://www.facebook.com/songoftheseamovie Read the whole article here: It’s Time To Admit That 2-D Animation Does Not Need ‘Saving’ . “Once Pixar proved that CGI was viable, its prevalence increased, and while it currently dominates, that doesn’t mean that 2-D is dying. The potential contenders for the Best Animated Feature Oscars contains two traditional films  (‘Song of […]

Interview with traditional animator Aya Suzuki

Aya Suzuki is a traditional animator who has worked in Europe and Japan for some of the world’s biggest animation directors, including Hayao Miyazaki, Satoshi Kon, Mamoru Hosada, and Sylvain Chomet. In this podcast on the Peg Bar and Grill she talks about her career in the U.K. and also how the animation industry works […]

AAU graduate Justin Murphy to produce independent animated feature film

Academy of Art graduate Justin Murphy is in the process of developing an independently produced animated feature film called “Dawgtown” . Justin originally developed “Dawgtown” as his MFA thesis project at AAU. The animation in Dawgtown will be traditional, hand drawn  animation, but will be produced digitally with  TVPaint Animation , with Background art in […]

The continuing foundational importance of DRAWING to Animation

“I want to do 3D /CGI animation, so do I really need to know how to DRAW ?” It’s hard to believe that in 2013 I still get this question from some aspiring animation students (and surprisingly from some CURRENT animation students … who should know better by now)  . The short answer is YES […]

30 Days of Animation challenge

Animator Geoff King set himself the the challenge of animating something every day for 30 days  — 30 Days of animation from Geoff King on Vimeo.

When Jobs In The Animation Industry Disappear…

From Chris Oatley: “Here’s a new post I wrote to encourage the aspiring artists and industry vets whose worlds have been rocked by the recent tumult at Dreamworks, R&H and DD. Anyone who has worked in the animation industry knows that layoffs and studio closures are just standard occupational hazards. …but times are especially tough […]

Looking for an Animator or Animators for Collaborative project with AAU Advertising MFA student

I wanted to pass along this opportunity to work on a creative project: AAU Advertising MFA student Dylan Smith is looking for an AAU Animation student(s)  to collaborate on a short animated trailer (20 secs.) for a children’s book that he is writing/illustrating for his thesis project.       He told me that he’s thinking AfterEffects for […]

The making-of “The Snowman and The Snowdog”

    “Get behind the scenes at Lupus Films for the making of The Snowman and The Snowdog, coming to Channel 4 this Christmas. In order to best replicate the beautiful illustrative style of Raymond Briggs’ drawings, The Snowman and the Snowdog used the same hand-drawn animation technique as the original Snowman film which was […]